Question what is your mana cost for your spectral throw? Right click to remove from the Socket. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Right click to remove from a socket. This build is based around the gem Venom Gyre/Spectral Throw and we are building it by stacking elemental damage and critical strike damage. Right click this item then left click an item to apply it. Your Spectral Throw projectile becomes a glowing, feathery wing. On endgame, I recommend using Venom Gyre (I will make a separate entry about it in the build) Auras(4 link): The 3 latter skill do everything ST does but better in every way. Now has an attack time multiplier of 110% (from 100%). Spectral Throw has had its damage increased. Fires a returning projectile that can be caught. Projectiles from Supported Skills have 1% chance for an additional Projectile when Forking, Projectiles from Supported Skills Pierce an additional Target, Supported Skills deal (-10-9)% more Projectile Damage, Supported Skills have 0.5% increased Attack Speed, Supported Skills have 1% reduced Mana Cost, Projectiles Fired by Supported Skills have 1% increased Projectile spread, Supported Skills fire 2 additional Projectiles, Supported Skills fire 4 additional Projectiles, x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, Supported Skills have 0.5% increased projectile Speed, Projectiles have 3% chance to Return to you from final Target, Supported Skills have (50-69)% increased Projectile Speed, 30% reduced Spectral Throw Projectile Deceleration. It was probably the easiest run I've ever had through the Acts. But then I get to mapping, and it's really starting to slow down. If the build is speculative (i.e. It went from dealing 38% of base damage to 45% of base damage at level one. ", "I swore to use my position to help the people. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. about an unreleased skill) then requirements for a PoB may be waived. Crafting noob so sorry if I'm asking dumb questions. If so, thats pretty good bang for your buck I think. 2. If no specific monster is chosen, one is picked at random. The minion will die when you have no Virulence. What good is power when it just accumulates on the already-powerful?" [3.7] Dreamfeather Machine | Champion/Gladiator -, Last edited by loczek123 on Dec 3, 2019, 1:19:36 PM, Last edited by loczek123 on Sep 9, 2019, 2:09:58 PM. Your Spectral Throw projectile becomes a glowing, feathery wing. Requires a Dagger or Claw. All items grant the level 10 version of the skill except for Law of the Wilds, which grants the level 25 version. Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision. Let's talk about Venom Gyre. Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Venom Gyre and Spectral Throw seem pretty similar playstyle-wise and I am considering starting a dex stacking claw build using either of the two but cannot decide. It's my favorite skill and has been for nearly 5 years. Venom Gyre has a base DPS of 198% which is very close to Spectral Throw, but you also get the bursty whirling blades thing in the mix. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy . Contents 1 Skill functions and interactions 2 Gem level progression 3 Item acquisition 3.1 Recipes 3.2 Quest reward Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Ranger. I really dont know what kind of plan could get me in to avoid leveled twice Any suggestions ? He has a handsome face and blue eyes, but the bangs are long enough to cover his face completely, and a light-blue eye pattern is drawn on the bangs. Fork: Forking projectiles do not Return, but the final projectiles return as expected. Place into an item socket of the right colour to gain this skill. Is that right? I mean there's a few, but one of the more popular ones basically turns it into a cold spectral throw, which to me, defests the whole purpose of having the new skill. Crafting weapons always seems too hard for me. I looked at your profile the other day and saw you were playing venom gyre, but now back to spectral throw. Now, the big differences here are how the attacks function. Reach into the Void and claim your prize. That's usually where I consider a build fucked up. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} The Incubated item drops after killing a specific number of monsters. Right click to remove from a socket. Critical Strike Chance is increased by chance to Suppress Spell Damage 88%. What i found best was level up to about 85 via some levelling build and start at atleast 30 exalt for budget. Right click to remove from a socket. ._38lwnrIpIyqxDfAF1iwhcV{background-color:var(--newCommunityTheme-widgetColors-lineColor);border:none;height:1px;margin:16px 0}._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3,._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{background-position:50%;background-repeat:no-repeat;background-size:100%;height:54px;width:54px;font-size:54px;line-height:54px}._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4,.icon._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4{filter:blur()}.eGjjbHtkgFc-SYka3LM3M,.icon.eGjjbHtkgFc-SYka3LM3M{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%;height:36px;width:36px}.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4,.icon.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4{filter:blur()}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto auto;padding-top:10px;vertical-align:middle}._3nzVPnRRnrls4DOXO_I0fn ._1LAmcxBaaqShJsi8RNT-Vp i{color:unset}._2bWoGvMqVhMWwhp4Pgt4LP{margin:16px 0;font-size:12px;font-weight:400;line-height:16px}.icon.tWeTbHFf02PguTEonwJD0{margin-right:4px;vertical-align:top}._2AbGMsrZJPHrLm9e-oyW1E{width:180px;text-align:center}.icon._1cB7-TWJtfCxXAqqeyVb2q{cursor:pointer;margin-left:6px;height:14px;fill:#dadada;font-size:12px;vertical-align:middle}.hpxKmfWP2ZiwdKaWpefMn{background-color:var(--newCommunityTheme-active);background-size:cover;background-image:var(--newCommunityTheme-banner-backgroundImage);background-position-y:center;background-position-x:center;background-repeat:no-repeat;border-radius:3px 3px 0 0;height:34px;margin:-12px -12px 10px}._20Kb6TX_CdnePoT8iEsls6{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-bottom:8px}._20Kb6TX_CdnePoT8iEsls6>*{display:inline-block;vertical-align:middle}.t9oUK2WY0d28lhLAh3N5q{margin-top:-23px}._2KqgQ5WzoQRJqjjoznu22o{display:inline-block;-ms-flex-negative:0;flex-shrink:0;position:relative}._2D7eYuDY6cYGtybECmsxvE{-ms-flex:1 1 auto;flex:1 1 auto;overflow:hidden;text-overflow:ellipsis}._2D7eYuDY6cYGtybECmsxvE:hover{text-decoration:underline}._19bCWnxeTjqzBElWZfIlJb{font-size:16px;font-weight:500;line-height:20px;display:inline-block}._2TC7AdkcuxFIFKRO_VWis8{margin-left:10px;margin-top:30px}._2TC7AdkcuxFIFKRO_VWis8._35WVFxUni5zeFkPk7O4iiB{margin-top:35px}._1LAmcxBaaqShJsi8RNT-Vp{padding:0 2px 0 4px;vertical-align:middle}._2BY2-wxSbNFYqAy98jWyTC{margin-top:10px}._3sGbDVmLJd_8OV8Kfl7dVv{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;margin-top:8px;word-wrap:break-word}._1qiHDKK74j6hUNxM0p9ZIp{margin-top:12px}.Jy6FIGP1NvWbVjQZN7FHA,._326PJFFRv8chYfOlaEYmGt,._1eMniuqQCoYf3kOpyx83Jj,._1cDoUuVvel5B1n5wa3K507{-ms-flex-pack:center;justify-content:center;margin-top:12px;width:100%}._1eMniuqQCoYf3kOpyx83Jj{margin-bottom:8px}._2_w8DCFR-DCxgxlP1SGNq5{margin-right:4px;vertical-align:middle}._1aS-wQ7rpbcxKT0d5kjrbh{border-radius:4px;display:inline-block;padding:4px}._2cn386lOe1A_DTmBUA-qSM{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:10px}._2Zdkj7cQEO3zSGHGK2XnZv{display:inline-block}.wzFxUZxKK8HkWiEhs0tyE{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button);cursor:pointer;text-align:left;margin-top:2px}._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0{display:none}.yobE-ux_T1smVDcFMMKFv{font-size:16px;font-weight:500;line-height:20px}._1vPW2g721nsu89X6ojahiX{margin-top:12px}._pTJqhLm_UAXS5SZtLPKd{text-transform:none} This is basicly my spectral throw dex stack build, with a few changes. Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Those looks so cool. The base duration for the projectile to return to its origin is ~1.833 seconds. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Unbreakable7%. Your Spectral Throw becomes a deadly scythe. Moribund, he gazed upon the journey taken as blood trickled down his chin. BUILD IS STILL UNDER CONSTRUCTION, I WILL SUCCESSFULLY DEVELOP. Still have a lot more to optimize but I'm pretty happy with where the build is atm. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the. The following threshold jewels augment Spectral Throw: The following helmet enchantments affect Spectral Throw. Auras from your Skills have 10% increased Effect on you45%. With COC tornado setup you are hitting with nearly every blade you shoot out on single target, so it has that shotgun potential and you get the double hit like spectral throw. (No Ratings Yet) I got decent at making rings and boots this league. Vaal Spectral Throw is a vaal projectile attack that throws a copy of the player's melee weapon, spiralling outwards from the character and hitting enemies in its path. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. What if you did a hunter/shaper claw and stacked BOTH the cold per dex mods using an awakener's? A simple crafting guide would be so great :). Press question mark to learn the rest of the keyboard shortcuts. Projectile does not Return until it is done Chaining. ), 40% less AS Upgrade now would be extremly painful and expensive and this guide will make the prices for good items skyrocket. Contents 1 Skill functions and interactions 2 Gem level progression 3 Item acquisition 3.1 Upgrade paths 3.2 Quest reward Duration is proportional to the projectile speed. Returning Projectiles deal -1% less Damage. If he was doing it again he'd go for a Hunter (or Shaper) claw that rolled the dex stack mod as an explicit mod and keep the normal implicit. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} The pain you feel is of no consequence, it is evolution, to be made whole within something greater. The Deadeye dominates the battlefield with her rain of arrows! Class: Ranger DeadEyeMain Skill(s): Dex Stacker Spectral ThrowType: mapper / bosserPOB: https://pastebin.com/P3as79fcPrice: 90ex (price breakdown in POB note. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path. Wonder how this compares to a howa spectral throw, all that evasion from shapers touch converted to armor for aegis makes it pretty crazy defensive wise. If you believe that your post qualifies for having this requirement waived please reply below and explain why, once a mod has checked that you have indeed met this requirement they will also delete this message. Fires a poisonous projectile based on your weapon that will chain between enemies. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of . It went from dealing 38% of base damage to 45% of base damage at level one. So, what can I say to this kind of "budget" version?It's not worth it, you need more money to invest! @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} The Deadeye is an expert of taking enemies down while wielding bows. Apart from the fact that 70 travel distance is not really what you constantly get, even if you put 50 (normal 1 screen long more or less) you get to 75ish mills, that multiplied x2 since ST comes back or do weird stuff with sniper's mark is roughly 150mill. Manage all your favorite fandoms in one place! Mathil has dex stacking ST video and it looks solid, some others have similar videos. 30ex only? Endless Munitions 88%. Projectiles released by Whirling Blades are considered new projectiles, while Returning Projectiles are not. Before Venom Gyre, you need must first consider the following: Prioritize getting Splitting Steel, Chance to Bleed, and Onslaught for the gems. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/Alt quality is +1 chain and the skill itself has way higher proj speed than spectral throw so the clearspeed is a lot better. Create an account to follow your favorite communities and start taking part in conversations. Did you try venom gyre? Pierce: Primary projectiles can Pierce, allowing a single target to be struck by both the outgoing and returning projectiles. Venom Gyre is good though, so play what you like the most. Right click to remove from a socket. Spectral Throw now has a base Mana cost of 5 at gem level 1 (previously 7), up to 8 at gem level 20 (previously 9). Trinity Support 83%. Attack. Reach into the Void and claim your prize. I Wonder if there is a way to start a deadeye then swap when you have enought currencies. I've been having to use Lifetap to apply it, after mark on hit mana multiplier it costs 47 mana, -21 from nonchannel crafts is way more than the 13 mana I have. It drops after killing the first monster of the game, Hungry Corpse. Very cool build. I wish dudeman would fold up his mod list when the overlay map is shown. 10% increased maximum Life, 10% reduced Life Recovery rate49%. Spoiler. Point Blank and Far Shot: Take total travel distance into account. Made me cry, wanted to build this so bad.. How do you cast Sniper's Mark? Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. I don't really see a ton of builds out there for Venom Gyre or Cobra Lash. Path of Exile Wiki is a FANDOM Games Community. Last edited by RocketDragon on Sep 2, 2019, 2:21:05 PM. Cookie Notice To survive the harsh winters, you must be like the fox.". Requires a Dagger or Claw. This is by far the strongest sim farmer I've played yet and can do uber bosses as well, so far Uber maven/Uber cortex. What good is power when it just accumulates on the already-powerful?" This page was last edited on 18 December 2022, at 05:40. I've kind of hit that will where I'm starting to get squishy, starting to kill slow, running out of levels, and the easiest solution seems to be to throw money at it. Keywords Supports projectile skills, and any other skills that chain. If you like the archer archetype, this might be one of the best ascendancy classes for you. Enchantment Venom Gyre Chance To Retain Projectile On Release 2, Enchantment Venom Gyre Withering On Hit Chance 1, Enchantment Venom Gyre Withering On Hit Chance 2, Pages with broken skill progression tables, Venom Gyre has a 25% chance to keep caught Projectiles fired by using, Venom Gyre has a 12% chance to inflict Withered for 2 seconds on, Venom Gyre has a 20% chance to inflict Withered for 2 seconds on. TLDR; What do you think is the best way to use Venom Gyre. That's easily +4 projectiles on a deadeye, or just use a dying sun for mapping and do anything else, probably with trinity. Masteries. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} For more information, please see our You will lose Virulence over time, at a rate which increases the more Virulence you have.