When equipped with Amulet of Curse Totem Summon, Gloves of Greater Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit, When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack), +20% chance to apply Frostburn when attacking. The Defence bonus affects all Evasion Ratings. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. In the base game, Master Tier Slayer consists of 3 Slayer areas based on the following unlock conditions: The contains new Master Slayer areas, but these are all locked behind completion of the Impending Darkness Event. Attack 5 times for 170 damage each (Can miss). These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. +20% chance to receive Stardust when burning Magic Logs in Firemaking, Passive: +6 Hidden Ranged Level and +5% Ammo Preservation, Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon, Passive: +10% GP From Monsters and +50 GP From Monsters, Passive: +1% Damage Reduction when fighting Ranged enemies with Melee, Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration, Passive: +1% Damage Reduction when fighting Magic enemies with Ranged, Passive: +1% Damage Reduction when fighting Melee enemies with Magic, Passive: 25% chance for Ranged attacks to deal 150% dmg, Passive: +5% Damage Reduction and +10% Attack Interval. Just did the math. Level 1 to idling volcanic dungeon in 46 steps (Step 1-19) Intro: In Adventure mode your combat level will be the limit for the normal skills and the cost to unlock skills will be more expensive the more skills u unlock. Curses and Special Attacks cannot be used with Ancient Magicks. This section can take anywhere up to about a month or two, and is marked by the completion of, This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. Unlike most other robe sets, also includes a pair of. Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. Reduces the Water Rune cost of Magic Spells by 4 when equipped as a Weapon. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. Below is a table detailing which Defence level is required for which armour material. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available. -1 Prayer Point Cost for Prayers and +5% Chance To Preserve Prayer Points. Each non-Wind spell also has the option of using Combination Runes. +20% Summoning Maximum Hit. For example, there is no benefit to using a Fire Battlestaff with Fire Wave if you are casting the spell with Smoke Runes, but there would be a benefit of using a Air Battlestaff with Fire Wave if you were also casting Surge II. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. Magic Curses and Auroras can be used without a magic weapon. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. Items, pets, or effects that affect attack interval is described below. One item is consumed per player attack. When equipped, the Slicing Maelstrom Wand allows the casting of Slicing Maelstrom. FEZ has a table that details a number of important stats on each Amulet at FEZ/Guide. The higher the number, the better. It hits insanely hard, and can't miss with some spells. Equipment can be added from the bank screen. You create fractures in the earth that pursue the enemy and unleash lava from below. +20% minimum GP from Thieving. Each weapon is upgraded by combining 100 fragments, and the fragments have a 2% drop rate. Some notes on how to use the information given: For the first section, the player will likely not have any cape, amulet, rings, Prayer, Potions, Astrology bonuses, or Agility obstacles. Cannot be doubled, +100% chance to receive Ash per burn in Firemaking, +100% chance to receive Charcoal per burn in Firemaking. Inherits all Skillcape perks. Alternatively: For dungeons, preferably Dragon and the best combat style Tablet available, Minotaur, Centaur, or Witch. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. OBS: Det hr ska BARA anvndas fr att anmla spam, reklam och problematiska (trakasserande, brkiga eller grova) inlgg. Each phase of the event is the same, with the added dangers of extra negative modifiers and increased base passives. When equipped with Prats Hat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. One item is consumed per Allotment planted. This is most noticeable on Greater Dragons; with the Elder Crown equipped, food use against these enemies drops dramatically. When equipped with Amulet of Curse Totem Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit. you drop fragments for from griffins / pegasus. Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). In the early game, there's not much that can be done about Slayer Area Effects, so they can be ignored. This timer can be reduced with the following effects: Magic armor and weapons focus on 2 stats: Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. Perhaps some are weaker to crush or something? Reflect dmg cannot kill an enemy nor provide XP). This guide will break the game into multiple sections and try to give advice for each. Avoidable. Magic. Max. This can be found on multiple items and buffs, including: Ranged armor and weapons focus on 2 stats: Additionally, Ranged gear also benefits from Ammo Preservation. This guide is written for characters playing the Standard game mode. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. Raising Magic to Level 120 will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment. Passive: Grants access to Shrouded Badlands. you drop fragments for from griffins / pegasus. +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive, Apply Torment Curse to the Target on spawn or revive, +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval, With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP, With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP, With all four Fishermans Outfit equipped: +8% Fishing Mastery XP, With all four Miners Outfit equipped: +8% Mining Mastery XP, With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP, With all four Fletchers Outfit equipped: +8% Fletching Mastery XP, With all four Crafters Outfit equipped: +8% Crafting Mastery XP, With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP, With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP, With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP, With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP, With all four Skillers Outfit equipped: +8% Global Mastery XP. 01628 533 550 . Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters: - This dungeon has a guide at Impending Darkness Event/Guide. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! +2% chance to receive an Ash drop while Woodcutting. Attack 2 times dealing 540 damage each (Can miss). A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20. The Water God Dungeon drops Magic armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. Tier 4 Auroras may only be cast while the Book of the Ancients is equipped. +1 Additional Runes of the same type in Runecrafting, When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times), +1 to base drop quantity of Stardust and Golden Stardust from Astrology. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. Only works on Ores. This value is tripled if fighting a Melee Enemy, Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, +4% Damage Reduction when fighting a Dungeon Boss. This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering. This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. Passive: +150 GP From Monsters,+150 GP From Thieving,+50 Stealth while Thieving and -0.1s Thieving Interval, +100% Chance to gain +1 additional resource in Fletching. This guide will break the game into multiple sections and try to give advice for each. Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). [CDATA[ The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. Contents 1 Mechanics 1.1 Attack Styles 1.2 Rune Preservation 1.3 Rune Cost Reduction 2 Alternative Magic 3 Equipment 3.1 Staves 3.2 Wands 3.3 Robes 4 Spells 4.1 Standard Magic 4.2 Curses I would assume so, but couldn't' see anything relating to it. The negative modifiers make this unappealing for any other use, Great if you do not need the bonuses from. The Gold Emerald Ring increases all combat XP gained by 4%. Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment. Each armour material requires a certain Defence level to be equipped. Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. Collect 2x ore when worn, until depleted. As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. This section can take up to several months, and is usually marked by completion of, This is when the player is working on upgrading their weapons in the. This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. Enemy Damage Reduction is decreased by flat -10%. Slayer Areas sometimes require items that must be purchased using SC from the Shop such as the Mirror Shield and Desert Hat. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. Each time Bane is defeated the following rewards are given directly to the player, in this set order. Create an account to follow your favorite communities and start taking part in conversations. This obstacle can safely be the default. Melee has three attack styles: Stab, Slash, and Block. Grants access to Slicing Maelstrom Archaic Spell. xp is related to the amount of damage you do, not the level of the monster. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. If you're training Strength, use a Scimitar. While the Target is both Poisoned and Bleeding, +40% of Maximum Hit added to Minimum Hit and -40% Attack Interval. Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. It is primarily used to increase the player's combat stats, however many pieces also provide bonuses to non-combat skills. Increasing the minimum hit is possible with buffs such as: Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. Reduces the Air Rune cost of Magic Spells by 5 when equipped as a Weapon. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively. All assumed skill levels are equal to the ones required by the set of gear. For stat breakdowns and math, use the Combat Simulator or read the Combat page. Combat Simulator is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells. Final upgrade of all of the Elite Amulets. Prepare to spend multiple days hunting for an item you'll never actually use! i.e 25 attack speed, max crit chance. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source: See Magic/Training for an alternative way to level magic with non-combat Spells. Edit: 2 years later I get a wholesome award for this, thanks. Cast a spell that does 100% of your normal damage. Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. Comprehensive_Cat923 2 yr. ago Consider the addition of the Passive Slot - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. I know that each weapon has different stats, but which is the best in most situations? When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. - This dungeon has a guide at Into the Mist/Guide. slayer level 60 - highlands. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. Now is a great time to remedy that! When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. Hi guys, which weapon is best for training these 3 stats? On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. //